This special interview with Metroid Director Yoshio Sakamoto was featured on the official Metroid Zero Mission website. The site features a section called "Development Room" which has a page called "Metroid FAQ," which can be viewed here. This is our exclusive translation of those pages. Enjoy!
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36 : 719 |
Age 11, Male |
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Is there a strategy guide for sale? |
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Listed below are the five kinds of strategy guides for sale. |
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Metroid Zero Mission Official Nintendo Guidebook
Publisher: Kodansha
Publication Date: June 11, 2004
Price: 1000yen (with tax) / 952yen (before tax)
Format: A5, 136 pages
ISBN4-09-106167-2 |
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Metroid Zero Mission Perfect Guide
Publisher: Enterbrain
Publication Date: May 27, 2004
Price: 1260yen (with tax) / 1200y (before tax)
Format: A5, 128 pages
ISBN4-7577-1917-5 |
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Metroid Zero Mission Nintendo Dream Nintendo Game Strategy Guide
Publisher: Daily Communications
Publication Date: May 27, 2004
Price: 998yen (with tax) / 950yen (before tax)
Format: A5, 96 pages
ISBN4-8399-1539-3 |
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Metroid Zero Mission Mission-Complete Book
Publisher: Mediaworks
Publication Date: May 29, 2004
Price: 1050yen (with tax) / 1000yen (before tax)
Format: A5, 112 pages
ISBN4-8402-2735-7 |
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Metroid Zero Mission Complete Walkthrough Guide
Publisher: Kodansha
Publication Date: June 4, 2004
Price: 1260yen (with tax) / 1200yen (before tax)
Format: A5, 96 pages + 4-fold map
ISBN4-06-367201-8 |
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38 : Pochi |
Age 29, Male |
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I have more or less enjoyed [Metroid] since the Disk System era. I think Zero Mission became a very enjoyable game because I thought the application of hints for moving forward was appropriate, while also having the sense of pleasantly enjoyable progression, or perhaps I should say it inherited the sense of exploration form the first generation, and the backtracking only felt moderately painful. My question is, when developing Metroid, what is the most important thing to do, or possibly what is the one rule you can't break? Has there been a consistent policy since the beginning? |
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For the story to continue, it has to be dramatic, and something should remain in the hearts of players after they have cleared it, so I am always conscious of methods for preventing the series from becoming ordinary. |
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Translation by Capcom.
Page Reconstruction by Infinity's End.
Additional cleanup by Jesse D.
Super Additional cleanup by Rondus18. |
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