_| _| _|_|_|_|_| _|_|_|_|_| _|_|_|_| _|_|_| _| _|_|_|_| _|_| _|_| _| _| _| _| _| _| _| _| _| _|_|_|_|_|_| _| _| _| _| _| _| _| _| _| _| _|_| _| _|_|_| _| _|_|_|_| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _| _|_|_|_|_| _| _| _| _|_|_| _| _|_|_|_| Ż|Ż| Ż|Ż|Ż|Ż|Ż| Ż|Ż|Ż| Ż|Ż|Ż| Ż|Ż| ## Ż|Ż| Ż| Ż| Ż| Ż| Ż| Ż| _ ## _ Ż| Ż|Ż| Ż|Ż| Ż| Ż| / ## \ Ż|Ż| Ż| Ż| Ż| Ż| Ż| Ż| / ## ## \ Ż|Ż| Ż|Ż|Ż|Ż|Ż| Ż|Ż|Ż| Ż| Ż| Ż|Ż| ( ## ## ## ) \ ## ## / Ż| Ż| Ż| Ż|Ż|Ż| Ż|Ż|Ż| Ż| Ż|Ż| Ż| Ż| Ż|\_ ## _/ Ż|Ż| Ż|Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż|Ż| Ż| ## Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| ## Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż| Ż|Ż| Ż| Ż| Ż| Ż|Ż|Ż| Ż|Ż|Ż| Ż| Ż|Ż| Ż| Ż| Ż| /--------------------------------------------------------------------------\ Metroid Zero Mission Complete FAQ/Walkthrough for Nintendo GameBoy Advance Version 1.00 (Last updated 2004.07.12) Copyright (c) 2004 Falcon Zero See Chapter 10.0 for full legal info. \--------------------------------------------------------------------------/ -=> T a b l e o f C o n t e n t s <=- /==========================================================================\ | - - 1.0) Introduction - - - - - | | 1.1) Updates - - - - | | 1.2) The Story So Far... - - - | | 1.3) Take Control - - | | 1.4) Easy Sleep Mode - - | | 1.5) Difficulty Settings - - | | - - | | - - 2.0) Obstacles - - | | 2.1) Doors/Hatches - - | | 2.2) Special Blocks - - | | 2.3) Interactable Objects - - | | - - | | - - 3.0) Power-up Locations - - | | 3.1) Samus' Upgrades - - | | 3.2) Missile Tank Locations - - | | 3.3) Super Missile Tank Locations - - | | 3.4) Energy Tank Locations - - | | 3.5) Power Bomb Tank Locations - - | | - - | | - - 4.0) Shinesparking - - | | - - | | - - 5.0) Bosses Guide - - | | - - | | - - 6.0) Walkthrough - - | | 6.1) The Hunter Returns - - | | 6.2) Familiar Territory - - | | 6.3) Where's My Ship? - - | | 6.4) The Wingless Dragon - - | | 6.5) Heating Things Up - - | | 6.6) Just Can't Keep Out of Norfair - - | | 6.7) Ridley's Magma Pit - - | | 6.8) The Mechanical Madness - - | | 6.9) Didn't See That One Coming - - | | 6.10) Childhood Memories - - | | 6.11) The Hunt Isn't Over - - | | 6.12) Final Run - - | | - - | | - - 7.0) Secrets & Tips - - | | - - | | - - 8.0) Contacting the Author - - - | | - - - - | | - - 9.0) Credits - - - - - | | - - - - - - | | - - 10.0) Legal Info - - - - - - - | \==========================================================================/ ____________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1.0 : INTRODUCTION - --------------------------------------------- ____________________________________________________________________________ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Welcome to the next chapter of Ms. Aran's adventures. This time around she's gracing the portable power of the Game Boy Advance for a second time, but this one is like taking a walk down a souped-up 32-bit memory lane. The story of Zero Mission retells Samus' first encounter with the Metroids and her initial battles with the nefarious Space Pirates. But this time, the true story is to unfold with a stellar twist to follow the defeat of Mother Brain. What is that twist you ask? Well, you'll only get the true rush if you play through the game and find out yourself. Or... you could just read this walkthrough, but that'll ruin all the fun, wouldn't it? So get ready for some retro-style Metroid and a trip through some familiar and not-so familiar environments. If you've read my other Metroid walkthroughs from the NES Metroid to Metroid Prime you shouldn't have much trouble moving around this guide as it contains a fairly similar layout structure. But if you're new I hope you find this walkthrough easy to read and navigate, and I hope it can help you out in all those tricky bits without spoiling half the game. By the way, many people have often pulled apart previous Metroid titles (not literally) looking for ways to sequence break; finding items in an order not originally planned by the game's designers. Often that would only be possible by finding and exploiting glitches in the game. But not this time. Nintendo have actually designed MZM with sequence breaking in mind, so there's potentially hundreds of ways you can go about recovering items. This walkthrough will only deal with playing through the game with a 100% item goal, so you'll need to go hunting for sequence breaking FAQs if you're seeking for ways to break the normal item collection cycle. One other thing, if you want to zip straight to any chapter in this file, just press Ctrl + F, then input the chapter's ID tag listed up in the contents. I've also put together a comprehensive jpeg map of the entire game revealing the locations of all the items to be found, you'll find it complements this guide perfectly for locating items to traversing the mazelike areas. Find it at none other than the MZM section of the Metroid Database at [ http://www.classicgaming.com/mdb ] Enjoy the walkthrough! Now, without further ado, let's get down to business. ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --> 1.1 : UPDATES _________________________________________________________________________ [ Version 1.00 2004.07.12 ] Here's the first release of this guide, with all the major areas of the game covered. Any future releases will probably have error fixes or reader-submitted tips, so if you've got any send 'em in! ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --> 1.2 : THE STORY SO FAR... _________________________________________________________________________ Intergalactic peace has reigned thanks to the efforts of the Galactic Federation and the co-operation of hundreds of planetary governments. Trade routes spread by the thousands, allowing the galactic community to remain in a constant state of communication with each and every major planetary system. Thanks to the efforts of many, prosperity and a golden age of star travel became a reality. But there are always those who seek to cause chaos and destruction in any way they can. Enter the Space Pirates, a group of immoral and foul creatures bent on causing intergalactic terror. Before long their numbers grew and the Federation were powerless to stop them as countless ships were raided, heavily disrupting the once orderly trade routes. On top of that, the Pirates raided and captured a science vessel which was commissioned to the planet SR388. Before the Pirate attack the science crew discovered a new lifeform on the planet - which they named Metroids. Parasitical creatures capable of sucking the life energy out of any bioform, the Metroids would be deadly in the wrong hands. Once the Pirates discovered the deadly powers of the Metroids, they became obsessed with manufacturing a Metroid army to dominate the galaxy. All was not lost though. As a desperate effort by the Federation, they enlisted the help of Samus Aran, a mysterious and powerful bounty hunter renowned throughout the galaxy. Samus was to infiltrate the Pirate's fortress on the planet Zebes and destroy their Metroid breeding operations, while taking out the Space Pirate leader only known as Mother Brain. More than just a search-and-destroy mission, Samus took the mission with the hope of avenging her parents who were barbarically killed by the Pirates along with the rest of an Earth colony when she was just a little girl. Using the Chozo technology in her hi-tech Power Suit, Samus will also have the opportunity to rid the planet of the foul Space Pirate threat, as Zebes was once home to a peaceful race of Chozos. This is a retelling of Samus' first mission in her efforts to rid the galaxy of the Space Pirates, and the full events of that fateful day on Zebes will be revealed... ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ --> 1.3 : TAKE CONTROL _________________________________________________________________________ If you're a veteran player of Metroid Fusion you'll be in for a treat. The control system in MZM is almost identical to MF's, so you'll be right at home from the word go. Veteran Super Metroid players won't be left out either, as the classic 2D Metroid style is back in full. You'll feel as though you're playing the original NES Metroid but with the graphical beauty of SM & MF. Move Samus around the world, hold down to dash and eventually activate the Speed Booster. Also hold left/right to grab hold of a ledge once you've found the Power Grip. Aim Samus' Arm Cannon straight up. Also press Up while in Morph Ball mode to return Samus to a standing position. Press once to crouch. Press a second time while crouching to activate Morph Ball mode. Press to jump. Hold down for a higher and longer jump. Press to fire Samus' Arm Cannon. Hold down to charge up the Charge Beam before releasing a more powerful blast. Also use to fire Missiles/Super Missiles and lay Power Bombs by holding R and pressing B. Drop bombs in Morph Ball mode with B. Aim Samus' Arm Cannon up at a 45 degree angle. Press down while aiming to aim downward. Arm Samus' missile launcher. Press B while holding R to fire a missile. Do the same while in Morph Ball mode to lay a Power Bomb. Bring up the map screen. From there press R to view a schematic of Samus' Power Suit upgrades. Press L from the map to bring up the Easy Sleep screen.